And welcome to Witching Hour Studios!
We make games. Games that we’d like to play.
We are motivated by the idea that a game is not so much to make a quick buck, but a platform to tell stories and build worlds. We know it’s a dirty word by now, but hell, we want to tell epic stories… Stories that’ll suck you right in and punch you in the gut. Why? Because we’re just hurtful people. At least Ian is.
Right now we’re working on an asynchronous multiplayer version of Ravenmark where players lead companies of mercenaries across Eclisse in search of riches!