A Wild iPhone wallpaper appears!

It’s super effective! Remember … you gotta catch em all!  Read More

It’s 1am…

And we are working on the missions! Only 2 missions to complete!! Some balancing to do and we are done!!! I PROMISE you guys that you are in for a treat … You guys are in for a surprise! Ha ha ha … (I must be getting delirious)  Read More

Witching Hour Studios @ GDC 2012!

Folks, if you’re going to this year’s Game Developers Conference in San Francisco, we’ve got the deal of a lifetime for you: Win a chance to meet the heroes of RAVENMARK in the flesh! Read More  Read More

Weekly updates and roundup Feb 23rd

Sorry – got to make this quick since I wont be around tomorrow ( travelling for a friend’s wedding ) … here is the current status of the suneaters campaign: Out of 11 missions, 4 are completely ready 4 are pending balancing 2 are being worked on 1 is having issues More updates along the week since we are pretty close to being done! Did I ever mention how much I love you guys for your patience? We have a few things in the pipeline, and things are looking exciting.... Read More

Weekly updates and roundup Feb 17th

annnnnnnnnd … there’s actually nothing much to report this week. We’re hard at work, doing a lot of internal testing and some reorganizing, and hopefully, I’ll have a more interesting post for you next week. In the meantime, keep your suggestions rolling in – every bit helps! cheers      Read More

Some iPhone Wallpapers!

Enjoy!  Read More

Our plans for the future.

Heya all! This is Ian here, the creative director and designer of Ravemark. I know it’s usually Kev that posts on our developer blog here and responds to your comments (I tend to hang out at the Touch Arcade forum page here), but I thought it best that I share with you guys our plans for the future and the changes we’ll be making in our line-up. Don’t worry, it’s not as bad as Kev made it out to be. =) Before I get into it I’d like to that everyone... Read More

Weekly updates and roundup Feb 9th

Hi Everyone. I’m going to do things a little different today (and I know I’m a day early, but this has been weighing on me for a while now). Today – we’re going to talk about piracy. We found out two weeks ago that our game was being pirated, and it almost seemed like there was nothing that we could do about it. Let’s be straightforward here for one minute – we understand the “try before you buy” mentality that most pirates have.... Read More

Weekly updates and roundup Feb 2nd

Hi everyone *ducks in case anyone asks about the suneater’s release date*. Having some issues with the save game transferring over and unlocking the next campaign .. and I’m almost 100% sure no one wants to replay the first 2 chapters again (me neither!) … so we’re working on it (God, we need a holiday .. and soon!) We have a few features to continue fixing (especially iCloud implementation for unlocking missions across devices –  the data doesnt... Read More