Ok ok .. I know I’m a big tease. Sorry for taking so long to getting around to this update, but here it goes!
We should be uploading v1.07 shortly with some bug fixes and code optimizations. Deepwood Dragoons is going great … Brian’s tweaking his script a little, but I couldn’t put it down when I first started reading it. Most of the artwork is done, sprites are being created as we speak and half the mapwork is already complete. Be prepared for some new units!
Our upcoming game
Well, in our “free time” (that is, when we need to take a break from Ravenmark itself) – we’ve come up with a small casual game. There is still a lot of strategy involved and the rules are pretty tight. It’s still in alpha, but game centre works, multiplayer via bluetooth works and we are currently working on getting asynchronous multiplayer working right. While I can’t officially promise anything, I can tell you right now that those who’ve played the game (including girls!) have enjoyed the game … I should be able to release more details once the UI is done (trust me .. nothing looks uglier than a game undergoing prototyping) I actually believe this game is a good use of our time simply because of …
Yup .. I’m sure most of you know by now that we (alright – fine, Ian is) have been designing Ravenmark multiplayer (from the ground up again no less). Due to the sheer nature of Ravenmark and the level of complexity involved … I think we will need a few months to complete the async backend. However, it should be much faster now that we are getting our feet wet with our casual game as a means of figuring out the best way to implement our ideas
Based on our current schedule, Deepwoods Dragoons and our unnamed casual game should be out around June (I’ll try to confirm a date once we ramp up production on it) .. so mark your calendars!
I’ll try to release some new unit pictures soon! I swear to God, one of them was so awesome I wanted to post it immediately … but why spoil the surprise?