Hi everyone! Boy, do I have some great news in store for you! We’ve already begun piecing the Kaysan campaign together and I’ll be releasing some teasers here eventually as well.
In-game save feature
Yes – one of the most requested features is now in the game. (sorry we took so long!). Basically, the game now saves at the start of every new round of a map. So for instance, if you get an incoming call while playing round 3 halfway and the iPhone kills the app, then you’ll resume at the start of the round. However, if you manually exit back to the main menu, the system will save every move and command issued at the point of saving.
It’s almost done. The entire menu / codex is complete. We are currently tweaking some stuff on the battlefield, but as of now, it looks pretty darn good on the iPad! More updates on this follow, but as of now, we are definitely on track to release v1.02 soon!
Yup – we’ve taken a second look at the damage splash screens and decided to make everyone happy! There are now 4 variations to the splash screens.
– No battle splashes (damage and bonuses all show up immediately on screen between attackers)
-Slow down battle splashes (exactly like the current iteration, except slowed down so you can read everything)
-Normal battle splashes (leaves everything at status quo)
-Speed up battle splashes (basically speeds up the splashes and damage calculation displays)
Interruption during a cut scene
Let’s say you get interrupted during a cut scene, and your phone kills the app for memory purposes. That would mean you would have never been able to follow the story line since you would simply unlock the next campaign right away. Now, if you don’t completely finish viewing the cut scene (unless you skip it on purpose) and you get pulled out of the game and it closes, you’ll be able to now restart at the start of the cut scene!
Moving to a currently occupied tile
Players are now able to move friendly units to occupied tiles, as long as the current unit(on the destination tile) has a higher initiative and moves off from the tile first (that unit will also drop a marker to show that the tile will be reoccupied again). The second unit will now be able to occupy the tile immediately. However, if the first unit is unable to fulfill its orders, the second unit will simply stop next to the first unit.
Well, I hope you are looking forward to the above features. (feel free to let us know how you feel in the comments section!) We do have more things planned, but as usual, you’ll simply have to check back in with me next week!